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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.


    [8.12.0-exp.2] - 2025-09-18

    • Add support for Switch2 for 6.0 and 6.3 and newer.

    [8.11.0-exp.1] - 2025-08-28

    • Fixed and resolved compilation errors with newer versions of Unity.

    [8.10.0-exp.1] - 2025-05-19

    • Added support to parse architecture from the TestSettings file.

    [8.9.1-exp.1] - 2024-10-10

    • Updated the regular expression to match the new log format for shader variants sent to the GPU driver.

    [8.9.0-exp.1] - 2024-07-30

    • Added parameter to ImageAssert.AreEqual to allow for saving images to the application persistent data path without an Editor connection.

    [8.8.0-exp.1] - 2024-07-23

    • There is now an ImageAssertAsync function to use AsyncGPUReadback to get test results
    • Added support for the WebGPU graphics API

    [8.7.1-exp.1] - 2024-07-15

    • There is now a function to check if there are any "useless" variants in the shader variant list (multiple variant leading to the same compiled shader code).

    [8.7.0-exp.1] - 2024-06-12

    • Enable the use of GraphicsTestLogger at Runtime for certain platforms.
    • Reorganized menu items in the Tools/Graphics Test Framework menu.
    • Several minor fixes and improvements.

    [8.6.3-exp.1] - 2024-05-29

    • Update ImageAssert to properly encode RGBAFloat images as full-precision EXR files, rather than half-precision.
    • Fixed UUM-73039: Error is thrown if reference image is not present on Android and WebGL

    [8.6.2-exp.2] - 2024-05-10

    • Renamed package displayName to "Graphics Test Framework" in the package manifest
    • Reformatted this document and the package manifest

    [8.6.2-exp.1] - 2024-05-03

    • Added CliArgumentsCheck class to validate graphics related command-line arguments.

    [8.6.1-exp.1] - 2024-04-29

    • Added the GraphicsTestLogger class to log the graphics test-related information.
    • Added utility tool to copy image references to the appropriate folder.

    [8.6.0-exp.1] - 2024-04-09

    • Added EditorWindowCapture class to capture the content of an EditorWindow.
    • Made CaptureSceneView methods obsolete as it was replaced by EditorWindowCapture.

    [8.5.1-exp.1] - 2024-03-21

    • Added Windows ARM64 support.
    • Added TestPlatform as an abstraction of the platform used in the test run.
    • Added tests for the RuntimePlatformExtensions class.

    [8.5.0-exp.1] - 2024-03-12

    • Introduced GraphicsDeviceInfo class to provide information about the graphics device used in the test run.

    [8.4.1-exp.1] - 2024-03-08

    • Moved and renamed the Validation Tests to be more descriptive

    [8.4.0-exp.1] - 2024-03-07

    • Introduced VisionOS support.

    [8.3.3-exp.1] - 2024-03-06

    • Update the regex used to match the shader variant compilation to reflect changes in the editor logger.

    [8.3.2-exp.1] - 2024-01-29

    • Only bake scenes included in the build

    [8.3.1-exp.1] - 2023-12-01

    • Force the Shader Variant List generator to always use Ordinal sorting (instead of undetermined comparer).

    [8.3.0-exp.1] - 2023-09-29

    • Add the Architecture enum to TestFilterConfig
    • Update SetupGraphicsTestCases code to allow tests to be filtered according to processor architecture

    [8.2.2-exp.1] - 2023-08-18

    • Move scene filter into GetScenePaths method so all callers get the correct scene list.

    [8.2.1-exp.1] - 2023-08-16

    • Make GetScenePaths method public for reuse outside of the class

    [8.2.0-exp.1] - 2023-08-10

    • Remove warning from CustomTestRunCallback due to unnecessary Monobehaviour inheritance

    [8.1.0-exp.1] - 2023-08-08

    • Update the BuildScenes method, in that way so it also cover consoles behavior

    [8.0.0-exp.1] - 2023-08-07

    • Enable asynchronous AssetBundle loading for WebGL and Android platforms

    [7.17.4-exp.1] - 2023-08-04

    • Added conditional for the custom BuildPlayer, to avoid executing it when running in the standalone mode.

    [7.17.3-exp.1] - 2023-07-07

    • Added a check in the HDR image comparison to avoid propagating NaNs in the image comparison.

    [7.17.2-exp.1] - 2023-06-06

    • Added a custom test run callback to prevent OnGUI() callbacks from UTF component at runtime while testing.

    [7.17.1-exp.1] - 2023-05-30

    • Update com.unity.addressables dependency.

    [7.17.0-exp.1] - 2023-05-11

    • Fixed Shader Variant stripper not correctly supported on Vulkan.

    [7.16.0-exp.1] - 2023-04-21

    • Added a custom runtimeplayer platform parameter as overload to the method BuildTargetToRuntimePlatform.

    [7.15.0-exp.1] - 2023-03-22

    • Added log message for the expected image path to the test failure

    [7.14.1-exp.1] - 2023-03-08

    • Fixed DXR shaders not compatible with graphics test stripper.

    [7.14.0-exp.1] - 2023-03-06

    • Add EmbeddedLinux and QNX to EditorUtils

    [7.13.0-exp.1] - 2023-03-06

    • Add Graphics Test Shader Stripping system, when used in test projects, allows to speed up a lot the shader compilation by removing unused shader variants.

    [7.12.0-exp.3] - 2023-01-31

    • Fixed XR filter check that returned true even with 0 loaders selected.
    • Added functionality to allow setting the resolution in code instead of per-scene assets.

    [7.12.0-exp.2] - 2023-01-16

    • Wrap Stadia platform and GLES2 graphics API in !2023_1_OR_NEWER due to deprecation in 2023.1 and higher.

    [7.12.0-exp.1] - 2023-01-16

    • Added GUI setting option, which enabled, saves actual images even if the tests pass. Added an extra "-save-actual-images" command line option to the player so that the feature can be enabled while running the tests form command line.
    • Renamed HandleFailedImageEvent method to HandleImageEvent, FailedImageMessage class to ImageMessage

    [7.11.1-exp.1] - 2022-11-22

    • Added 'ImageComparisonSettings.TargetMSAASamples' integer that is respected when creating a target texture for the test framework to run when UseBackbuffer is false.

    [7.11.0-exp.1] - 2022-11-22

    • Added ImageAssert.CheckGCAllocWithCallstack() to render an image from the given camera and check if it allocated memory while doing so, outputting the callstack of the GC.Alloc if found.
    • Moved the SetupProject class behind the UnityEditor.TestTools.Graphics namespace to be able to call it from external code. Also added a non-namespaced wrapper that calls it to make the change non-breaking.

    [7.10.1-exp.1] - 2022-10-17

    • Added GenerateCodeCoverage class that contains the method used to automate the code coverage analysis on the scene-based graphics tests using the com.unity.testtools.codecoverage package's on demand recording.

    [7.10.0-exp.8] - 2022-09-26

    • Update documentation

    [7.10.0-exp.7] - 2022-09-08

    • Fix version of UTF in the asmdef define

    [7.10.0-exp.6] - 2022-09-07

    • Added an extra "-render-graph-reuse-tests" command line option and define to the player so that RenderGraph test code can be enabled while still using the regular (non-RG) reference images.
    • Add support for LinuxHeadlessSimulation platform

    [7.10.0-exp.5] - 2022-08-30

    • When using the Test Scene Asset, if the "SceneName_RPAssetName" reference image is not found, fall back to the base "SceneName" reference image.

    [7.10.0-exp.4] - 2022-08-17

    • Fixed a performance regression that caused reference image assets to be reimported at every selection in the Test Results window.

    [7.10.0-exp.3] - 2022-08-17

    • Update version defines for Unity Test Framework

    [7.10.0-exp.2] - 2022-07-25

    • Removed com.unity.subsystemregistration package dependency.

    [7.10.0-exp.1] - 2022-05-27

    • Added new image assert function that implements functionality to do image asserts with floating point images. These images can have negative numbers and are written out as EXR.
    • Added new image comparison function that implements MSE/RMSE comparisons.
    • Added support for applying texture import settings for the written ActualImages.

    [7.9.0-exp.1] - 2022-05-18

    • Added SRP Test Scene Asset. Which allows users to add scenes combined with SRP Assets. So that we can test 1 scene with several different SRP's.

    [7.8.23-exp.2] - 2022-04-21

    • Added support for parametric CodeBasedGraphicsTests.
    • Added support for Playmode CodeBasedGraphicsTests.
    • Made Graphics Test Results window TreeView scrollable
    • Added compatibility between CodeBasedGraphicsTests and the ReferenceImagesBase folder

    [7.8.23-exp.1] - 2022-04-11

    • Added support for new PS5 GraphicsDeviceType.

    [7.8.22-exp.2] - 2022-04-06

    • Added UNITY_TESTS_FRAMEWORK defines for the package assemblies so they can be referred by test projects without adding to the testables section of the manifest.json file.

    [7.8.22-exp.1] - 2022-04-04

    • Reworked CaptureSceneView to use the back-buffer instead of a screenshot.

    [7.8.21-exp.2] - 2022-04-04

    • Fixed the issue in ImageAssert.cs with running the optimization for reference images.
    • Fixed the issue in the optimization implementation.

    [7.8.21-exp.1] - 2022-03-22

    • Added CodeBasedGraphicsTestAttribute which allows a unit test to be marked as a graphics test, and root paths of reference images and actual images to be specified.
    • Added UnityEditor.TestTools.Graphics.EditorUtils class which provides a few utility functions. Please refer to the documentation page.
    • Added UnityEngine.TestTools.Graphics.TestUtils class which provides utility functions for generating test result folder path based on give test configurations.
    • Changed GraphicsTestCase class now provides new properties returning the test name and the CodeBasedGraphicsTestAttribute for unit test based graphics tests.

    [7.8.20-exp.1] - 2022-03-21

    • Add Optimization feature available for reference images.

    [7.8.19-exp.2] - 2022-02-16

    • Allow custom scene views as input to CaptureSceneView.

    [7.8.19-exp.1] - 2022-02-16

    • Add the CaptureSceneView class that enables scene view graphics tests.

    [7.8.18-exp.1] - 2022-02-15

    • Updated xbox references to reflect enum changes in the editor.

    [7.8.17-exp.3] - 2022-02-07

    • Updated nuget.newtonsoft-json and xr.legacyinputhelpers dependencies.

    [7.8.17-exp.2] - 2022-01-28

    • Fixed a missing clear in UTR framework in order to make Gamecore pass correctly the Graphic Compositor test.

    [7.8.17-exp.1] - 2021-11-18

    • Add support for tests on Apple Silicon (M1) devices.
    • Moves reference images for M1 macs under OSXPlayer_AppleSilicon and OSXEditor_AppleSilicon.
    • Leaves reference image paths for Intel macs untouched (they remain under OSXPlayer and OSXEditor).

    [7.8.16-preview] - 2021-08-06

    • Fixed an issue where the framework would build asset bundles for standalone when running in the editor, when using 1.2 version of Unity Test Framework package.

    [7.8.15-preview] - 2021-07-29

    • Add [RequiresPlayMode] tags to the tests intended for PlayMode, allowing them to still run in PlayMode in the newest UTF versions.
    • Change the logic in SetupGraphicsTestCases to draw the targetPlatform from the settings directly, rather than from the filter.

    [7.8.14-preview] - 2021-07-23

    • Add "GlobalResolutionSetter" component that lets you set different device resolution per platform

    [7.8.12-preview] - 2021-05-26

    • Fix issue with test filter and XR reusable tests

    [7.8.11-preview] - 2021-05-11

    • Bump com.unity.xr.management from 3.2.15 to 4.0.5

    [7.8.10-preview] - 2021-04-26

    • Make StripParametricTestCharacters replace "," with "-".
    • Make StripParametricTestCharacters replace "(" with "_".
    • Make StripParametricTestCharacters replace ")" with "_".

    [7.8.9-preview] - 2021-04-23

    • Make StripParametricTestCharacters replace "," with "_".

    [7.8.8-preview] - 2021-04-08

    • Reenable AreEqual_WidthDifferentSizeImages_ThrowsAssertionException (was removed in 7.8.2-preview)
    • Bump com.unity.addressables from 1.16.15 to 1.17.15

    [7.8.7-preview] - 2021-03-10

    • Remove BlackBerry player support.
    • Don't clear the GICache on every bake.

    [7.8.6-preview] - 2020-03-08

    • Fix typo in GC Alloc messages
    • Remove unused code
    • Fix for undeterministic RuntimePlatform -> string conversion

    [7.8.5-preview] - 2020-02-18

    • Fix buildOptions error
    • Avoid RenderTexture usage for GC tests when possible

    [7.8.4-preview] - 2020-02-10

    • More build options in ApplySettings

    [7.8.3-preview] - 2021-02-03

    • Add support for new console platforms
    • Fixes for the CHANGELOG.md validation
    • NDA platform validator configuration added

    [7.8.2-preview] - 2021-01-29

    • Disable AreEqual_WidthDifferentSizeImages_ThrowsAssertionException

    [7.8.1-preview] - 2021-01-28

    • Test filter sort now uses stable sorting with additional properties

    [7.8.0-preview] - 2021-01-07

    • Reference dependencies needed for isolation testing

    [7.7.1-preview] - 2020-11-30

    • Add support for new GraphicsDeviceTypes

    [7.7.0-preview] - 2020-11-16

    • Add support for XR reusable tests

    [7.6.0-preview] - 2020-11-04

    • Add SetupProject class

    [7.5.1-preview] - 2020-10-07

    • Update SetupGraphicsTestCases.cs to support "Player Build: BuildConfiguration" setting for Hybrid scenes

    [7.5.0-preview] - 2020-09-24

    • Bump XR Management version from 3.0.6 to 3.2.15

    [7.4.1-preview] - 2020-09-09

    • Disabled ImageAssertTests.PerPixelTest on device to avoid issues with TestCaseSource.

    [7.4.0-preview] - 2020-08-27

    • Added the ability to test the number of incorrect pixels against a set ratio.
    • Added the ability to test the sRGB-encoded color channels against a threshold.
    • Added the ability to test the alpha channel against a threshold.

    [7.3.0-preview] - 2020-07-09

    • Added optional callback on ImageAssert triggered after all cameras are rendered.

    [7.2.3-preview] - 2020-07-06

    • Enable multiple scenes per test filter and clean up UI a bit.
    • Fixes a memory allocation in the Profiler.Get function that was counted as memory allocation in the render loop of SRP.

    [7.2.2-preview] - 2020-06-08

    • Wrap built in xr checks in 2020_2_OR_NEWER due to built in xr deprecation in 2020.2 and higher.
    • Test filter fixes for multiple matching filters

    [7.2.1-preview] - 2020-05-01

    • Backwards compatibility to 2019.3

    [7.2.0-preview] - 2020-04-30

    • Add the option for tests to use the back buffer instead of rendering to a render texture first
    • Fix LoadedXRDevice to use XR SDK first

    [7.1.13-preview] - 2020-04-06

    • Update reference versions of json and utp

    [7.1.12-preview] - 2020-03-24

    • Bug fix for where all scenes would be baked when only one was selected.
    • Bug fix for Xbox where tests would fail due to XR APIs

    [7.1.11-preview] - 2020-03-20

    • Fix for OSX Metal automation

    [7.1.10-preview] - 2020-03-20

    • Add build targets for DX12 and OSX Metal

    [7.1.9-preview] - 2010-03-19

    • Use Standalone XR settings for Editor play mode XR

    [7.1.8-preview] - 2020-03-18

    • Fix Test Result Window

    [7.1.7-preview] - 2020-03-17

    • Change MockHMD folder to None for playmode

    [7.1.6-preview] - 2020-03-16

    • Improved messaging in GC Alloc
    • Test filters no longer override disabled tests in build settings
    • Adds a check so if vr is supported and that array is empty, set xrsdk to MockHMD

    [7.1.5-preview] - 2020-02-14

    • Fixing issues where Standalone tests wouldn't work for some projects

    [7.1.4-preview] - 2020-02-13

    • Adding GC Alloc changes for HDRP

    [7.1.3-preview] - 2019-11-25

    • Updating dependency names

    [7.1.2-preview] - 2019-11-04

    • Adding com.unity.nuget.test-protocol and com.unity.newtonsoft-json as dependencies

    [7.1.1-preview] - 2019-09-23

    • Adding script for testing with different Graphics APIs

    [7.1.0-preview] - 2019-09-09

    • Separated Graphics Test Framework into its own repository

    [6.6.0] - 2019-04-01

    [6.5.0] - 2019-03-07

    [6.4.0] - 2019-02-21

    [6.3.0] - 2019-02-18

    [6.2.0] - 2019-02-15

    [6.1.0] - 2019-02-13

    [6.0.0] - 2019-02-23

    [5.2.0] - 2018-11-27

    [5.1.0] - 2018-11-18

    [5.0.0-preview] - 2018-09-28

    [4.0.0-preview] - 2019-09-21

    [3.3.0] - 2018-08-03

    [3.2.0] - 2018-07-30

    [3.1.0] - 2018-07-26

    [0.1.0] - 2018-05-04

    This is the first release of Unity Package com.unity.testframework.graphics

    • ImageAssert for comparing images
    • Automatic management of reference images and test case generation
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