Class ShaderVariantList.VariantList
Inheritance
ShaderVariantList.VariantList
Inherited Members
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Add(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Contains(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Remove(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.CopyTo(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>[], System.Int32)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.IsReadOnly
Namespace: UnityEditor.TestTools.Graphics
Syntax
public class VariantList : Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback