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    Struct ShaderVariantList.SerializedComputeShaderVariant

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.TestTools.Graphics
    Syntax
    [Serializable]
    public struct SerializedComputeShaderVariant

    Fields

    computeShaderName

    Declaration
    public string computeShaderName
    Field Value
    Type Description
    String

    kernelName

    Declaration
    public string kernelName
    Field Value
    Type Description
    String

    keywords

    Declaration
    public List<string> keywords
    Field Value
    Type Description
    List<String>
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