Class ShaderVariantList.ComputeVariantList
Inheritance
ShaderVariantList.ComputeVariantList
Inherited Members
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Add(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Contains(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Remove(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>[], System.Int32)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.IsReadOnly
Namespace: UnityEditor.TestTools.Graphics
Syntax
public class ComputeVariantList : Dictionary<string, List<ShaderVariantList.KeywordSet>>, IDictionary<string, List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<string, List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback