Class TestResultWindow.TestResultTreeView | Graphics Tests Framework | 7.7.1-preview
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    Class TestResultWindow.TestResultTreeView

    Inheritance
    Object
    TreeView
    TestResultWindow.TestResultTreeView
    Inherited Members
    TreeView.BuildRows(TreeViewItem)
    TreeView.Reload()
    TreeView.Repaint()
    TreeView.GetCellRectForTreeFoldouts(Rect)
    TreeView.GetRowRect(Int32)
    TreeView.GetRows()
    UnityEditor.IMGUI.Controls.TreeView.FindRows(System.Collections.Generic.IList<System.Int32>)
    TreeView.FindItem(Int32, TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows(System.Int32, System.Int32)
    TreeView.ExpandAll()
    TreeView.CollapseAll()
    TreeView.SetExpandedRecursive(Int32, Boolean)
    TreeView.SetExpanded(Int32, Boolean)
    UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Collections.Generic.IList<System.Int32>)
    TreeView.GetExpanded()
    TreeView.IsExpanded(Int32)
    TreeView.GetSelection()
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>, UnityEditor.IMGUI.Controls.TreeViewSelectionOptions)
    TreeView.IsSelected(Int32)
    TreeView.HasSelection()
    TreeView.HasFocus()
    TreeView.SetFocus()
    TreeView.SetFocusAndEnsureSelectedItem()
    TreeView.SelectionClick(TreeViewItem, Boolean)
    TreeView.BeginRename(TreeViewItem)
    TreeView.BeginRename(TreeViewItem, Single)
    TreeView.EndRename()
    TreeView.FrameItem(Int32)
    TreeView.OnGUI(Rect)
    TreeView.SelectAllRows()
    TreeView.GetFoldoutIndent(TreeViewItem)
    TreeView.GetContentIndent(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.SortItemIDsInRowOrder(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.CenterRectUsingSingleLineHeight(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.AddExpandedRows(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.SingleClickedItem(Int32)
    TreeView.ContextClickedItem(Int32)
    TreeView.ContextClicked()
    TreeView.ExpandedStateChanged()
    TreeView.SearchChanged(String)
    TreeView.KeyEvent()
    TreeView.GetAncestors(Int32)
    TreeView.GetDescendantsThatHaveChildren(Int32)
    TreeView.CanRename(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.RenameEnded(UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs)
    UnityEditor.IMGUI.Controls.TreeView.CanStartDrag(UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs)
    UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs)
    UnityEditor.IMGUI.Controls.TreeView.HandleDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs)
    TreeView.CanBeParent(TreeViewItem)
    TreeView.CanChangeExpandedState(TreeViewItem)
    TreeView.DoesItemMatchSearch(TreeViewItem, String)
    UnityEditor.IMGUI.Controls.TreeView.RowGUI(UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs)
    TreeView.BeforeRowsGUI()
    TreeView.AfterRowsGUI()
    TreeView.RefreshCustomRowHeights()
    TreeView.GetCustomRowHeight(Int32, TreeViewItem)
    TreeView.GetRenameRect(Rect, Int32, TreeViewItem)
    TreeView.CommandEventHandling()
    UnityEditor.IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.SetupDepthsFromParentsAndChildren(TreeViewItem)
    TreeView.CreateChildListForCollapsedParent()
    UnityEditor.IMGUI.Controls.TreeView.IsChildListForACollapsedParent(System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.getNewSelectionOverride
    TreeView.foldoutOverride
    TreeView.state
    TreeView.multiColumnHeader
    TreeView.rootItem
    TreeView.isInitialized
    TreeView.treeViewRect
    TreeView.baseIndent
    TreeView.foldoutWidth
    TreeView.extraSpaceBeforeIconAndLabel
    TreeView.customFoldoutYOffset
    TreeView.columnIndexForTreeFoldouts
    TreeView.useScrollView
    TreeView.depthIndentWidth
    TreeView.showAlternatingRowBackgrounds
    TreeView.showBorder
    TreeView.showingHorizontalScrollBar
    TreeView.showingVerticalScrollBar
    TreeView.cellMargin
    TreeView.totalHeight
    TreeView.rowHeight
    TreeView.treeViewControlID
    TreeView.isDragging
    TreeView.hasSearch
    TreeView.searchString
    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    public class TestResultTreeView : TreeView

    Constructors

    TestResultTreeView(TreeViewState)

    Declaration
    public TestResultTreeView(TreeViewState state)
    Parameters
    Type Name Description
    TreeViewState state

    Fields

    onSceneSelect

    Declaration
    public TestResultWindow.TestResultTreeView.OnSceneSelect onSceneSelect
    Field Value
    Type Description
    TestResultWindow.TestResultTreeView.OnSceneSelect

    Methods

    BuildRoot()

    Declaration
    protected override TreeViewItem BuildRoot()
    Returns
    Type Description
    TreeViewItem
    Overrides
    TreeView.BuildRoot()

    CanMultiSelect(TreeViewItem)

    Declaration
    protected override bool CanMultiSelect(TreeViewItem item)
    Parameters
    Type Name Description
    TreeViewItem item
    Returns
    Type Description
    Boolean
    Overrides
    TreeView.CanMultiSelect(TreeViewItem)

    DoubleClickedItem(Int32)

    Declaration
    protected override void DoubleClickedItem(int id)
    Parameters
    Type Name Description
    Int32 id
    Overrides
    TreeView.DoubleClickedItem(Int32)

    SelectionChanged(IList<Int32>)

    Declaration
    protected override void SelectionChanged(IList<int> selectedIds)
    Parameters
    Type Name Description
    IList<Int32> selectedIds
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.SelectionChanged(System.Collections.Generic.IList<System.Int32>)
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