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    Class GenerateShaderVariantList

    Inheritance
    Object
    GenerateShaderVariantList
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.TestTools.Graphics
    Syntax
    public static class GenerateShaderVariantList

    Fields

    k_UseFastShaderVariantListGeneration

    Declaration
    public static readonly string k_UseFastShaderVariantListGeneration
    Field Value
    Type Description
    String

    k_UseGraphicsTestStripperEnv

    Declaration
    public static readonly string k_UseGraphicsTestStripperEnv
    Field Value
    Type Description
    String

    s_CompiledComputeShaderRegex

    Declaration
    public static readonly Regex s_CompiledComputeShaderRegex
    Field Value
    Type Description
    Regex

    s_CompiledShaderRegex

    Declaration
    public static readonly Regex s_CompiledShaderRegex
    Field Value
    Type Description
    Regex

    s_NoKeywordText

    Declaration
    public static readonly string s_NoKeywordText
    Field Value
    Type Description
    String

    s_ShaderVariantNotFoundRegex

    Declaration
    public static readonly Regex s_ShaderVariantNotFoundRegex
    Field Value
    Type Description
    Regex

    Methods

    AppendAllShaderLines(out StringBuilder, String, Boolean)

    Declaration
    public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, bool ignoreValidShadersAndCompute = false)
    Parameters
    Type Name Description
    StringBuilder finalFile
    String playerLogContent
    Boolean ignoreValidShadersAndCompute

    AppendAllShaderLines(out StringBuilder, String, SortedSet<String>, Boolean)

    Declaration
    public static void AppendAllShaderLines(out StringBuilder finalFile, string playerLogContent, SortedSet<string> existingFileContent, bool ignoreValidShadersAndCompute = false)
    Parameters
    Type Name Description
    StringBuilder finalFile
    String playerLogContent
    SortedSet<String> existingFileContent
    Boolean ignoreValidShadersAndCompute
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