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    Class ShaderVariantList.VariantList

    Inheritance
    Object
    Dictionary<(T1, T2)<ShaderType, String>, List<ShaderVariantList.KeywordSet>>
    ShaderVariantList.VariantList
    Inherited Members
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Add((T1, T2)<ShaderType, String>, List<ShaderVariantList.KeywordSet>)
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Add(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Contains(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Remove(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Clear()
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.ContainsKey((T1, T2)<ShaderType, String>)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.ContainsValue(List<ShaderVariantList.KeywordSet>)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.GetEnumerator()
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.GetEnumerator()
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.GetObjectData(SerializationInfo, StreamingContext)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.OnDeserialization(Object)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Remove((T1, T2)<ShaderType, String>)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.TryGetValue((T1, T2)<ShaderType, String>, List<ShaderVariantList.KeywordSet>)
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.CopyTo(System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>[], System.Int32)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.ICollection.CopyTo(Array, Int32)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IEnumerable.GetEnumerator()
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.get_Item(System.Object)
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Add(Object, Object)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Contains(Object)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.GetEnumerator()
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Remove(Object)
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Comparer
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Count
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Keys
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Values
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.Item[(T1, T2)<ShaderType, String>]
    System.Collections.Generic.Dictionary<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<UnityEditor.Rendering.ShaderType, System.String>, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.IsReadOnly
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.ICollection.IsSynchronized
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.ICollection.SyncRoot
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.IsFixedSize
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.IsReadOnly
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Keys
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Values
    Dictionary<(ShaderType shaderType, String passName), List<ShaderVariantList.KeywordSet>>.IDictionary.Item[Object]
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Syntax
    public class VariantList : Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback
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