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    Struct ShaderVariantList.SerializedShaderVariant

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.TestTools.Graphics
    Syntax
    [Serializable]
    public struct SerializedShaderVariant

    Fields

    keywords

    Declaration
    public List<string> keywords
    Field Value
    Type Description
    List<String>

    passName

    Declaration
    public string passName
    Field Value
    Type Description
    String

    shaderName

    Declaration
    public string shaderName
    Field Value
    Type Description
    String

    stage

    Declaration
    public ShaderType stage
    Field Value
    Type Description
    ShaderType
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