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    Class ShaderVariantList.ComputeVariantList

    Inheritance
    Object
    Dictionary<String, List<ShaderVariantList.KeywordSet>>
    ShaderVariantList.ComputeVariantList
    Inherited Members
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Add(String, List<ShaderVariantList.KeywordSet>)
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Add(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Contains(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.Remove(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Clear()
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.ContainsKey(String)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.ContainsValue(List<ShaderVariantList.KeywordSet>)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.GetEnumerator()
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.GetObjectData(SerializationInfo, StreamingContext)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.OnDeserialization(Object)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Remove(String)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.TryGetValue(String, List<ShaderVariantList.KeywordSet>)
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>[], System.Int32)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.ICollection.CopyTo(Array, Int32)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IEnumerable.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.get_Item(System.Object)
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Add(Object, Object)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Contains(Object)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.GetEnumerator()
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Remove(Object)
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Comparer
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Count
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Keys
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Keys
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Values
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.Values
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.Item[String]
    System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Collections.Generic.List<UnityEditor.TestTools.Graphics.ShaderVariantList.KeywordSet>>>.IsReadOnly
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.ICollection.IsSynchronized
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.ICollection.SyncRoot
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.IsFixedSize
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.IsReadOnly
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Keys
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Values
    Dictionary<String, List<ShaderVariantList.KeywordSet>>.IDictionary.Item[Object]
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Syntax
    public class ComputeVariantList : Dictionary<string, List<ShaderVariantList.KeywordSet>>, IDictionary<string, List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<string, List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback
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