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    Class WaitForDomainReload

    WaitForDomainReload is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It delays the execution of scripts until after an incoming domain reload. If the domain reload results in a script compilation failure, then it throws an exception.

    Inheritance
    object
    WaitForDomainReload
    Implements
    IEditModeTestYieldInstruction
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.TestTools
    Assembly: solution.dll
    Syntax
    public class WaitForDomainReload : IEditModeTestYieldInstruction

    Constructors

    Name Description
    WaitForDomainReload()

    Create a new instance of the WaitForDomainReload yield instruction.

    [UnitySetUp]
    public IEnumerator SetUp()
    {
        File.Copy("Resources/MyDll.dll", @"Assets/MyDll.dll", true); // Trigger a domain reload.
        AssetDatabase.Refresh();
        yield return new WaitForDomainReload();
    }

    Properties

    Name Description
    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    Methods

    Name Description
    Perform()

    Perform the multi step action of waiting for a domain reload.

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