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    Class RecompileScripts

    RecompileScripts is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.

    Inheritance
    object
    RecompileScripts
    Implements
    IEditModeTestYieldInstruction
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.TestTools
    Assembly: solution.dll
    Syntax
    public class RecompileScripts : IEditModeTestYieldInstruction

    Constructors

    Name Description
    RecompileScripts()

    Creates a new instance of the RecompileScripts yield instruction.

    [UnitySetUp]
    public IEnumerator SetUp()
    {
        using (var file = File.CreateText("Assets/temp/myScript.cs"))
        {
            file.Write("public class ATempClass {  }");
        }
        AssetDatabase.Refresh();
        yield return new RecompileScripts();
    }
    RecompileScripts(bool)

    Creates a new instance of the RecompileScripts yield instruction.

    RecompileScripts(bool, bool)

    Creates a new instance of the RecompileScripts yield instruction.

    Properties

    Name Description
    Current

    The current active instance of the RecompileScripts yield instruction.

    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectScriptCompilation

    Indicates whether a script compilation is expected.

    ExpectScriptCompilationSuccess

    Indicates whether the expected script compilation is expected to succeed.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    Methods

    Name Description
    Perform()

    Perform the multi step instruction of triggering a recompilation of scripts and waiting for its completion.

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