Class RecompileScripts
RecompileScripts is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
Implements
Inherited Members
Namespace: UnityEngine.TestTools
Assembly: solution.dll
Syntax
public class RecompileScripts : IEditModeTestYieldInstruction
Constructors
| Name | Description |
|---|---|
| RecompileScripts() | Creates a new instance of the
|
| RecompileScripts(bool) | Creates a new instance of the |
| RecompileScripts(bool, bool) | Creates a new instance of the |
Properties
| Name | Description |
|---|---|
| Current | The current active instance of the RecompileScripts yield instruction. |
| ExpectDomainReload | Returns true if the instruction expects a domain reload to occur. |
| ExpectScriptCompilation | Indicates whether a script compilation is expected. |
| ExpectScriptCompilationSuccess | Indicates whether the expected script compilation is expected to succeed. |
| ExpectedPlaymodeState | Returns true if the instruction expects the Unity Editor to be in Play Mode. |
Methods
| Name | Description |
|---|---|
| Perform() | Perform the multi step instruction of triggering a recompilation of scripts and waiting for its completion. |