{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class PreservedValuesAttribute | Test Framework | 2.0.1-exp.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PreservedValuesAttribute

    Like the ValuesAttribute it is used to provide literal arguments for an individual parameter of a test. It has the Preserve attribute added, allowing it to persist in players build at a high stripping level.

    Inheritance
    object
    PreservedValuesAttribute
    Namespace: UnityEngine.TestTools
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class PreservedValuesAttribute : ValuesAttribute

    Constructors

    Name Description
    PreservedValuesAttribute(params object[])

    Construct the values attribute with a set of arguments.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)