Class PreservedValuesAttribute
Like the ValuesAttribute it is used to provide literal arguments for an individual parameter of a test. It has the Preserve attribute added, allowing it to persist in players build at a high stripping level.
Namespace: UnityEngine.TestTools
Assembly: solution.dll
Syntax
[Preserve]
public class PreservedValuesAttribute : ValuesAttribute
Constructors
Name | Description |
---|---|
PreservedValuesAttribute(params object[]) | Construct the values attribute with a set of arguments. |