Class LogAssert
LogAssert
lets you expect Unity log messages that would otherwise cause the test to fail. A test fails if Unity logs a message other than a regular log or warning message. Use LogAssert
to check for an expected message in the log so that the test does not fail when Unity logs the message.
Use LogAssert.Expect
before running the code under test, as the check for expected logs runs at the end of each frame.
A test also reports a failure, if an expected message does not appear, or if Unity does not log any regular log or warning messages.
Inherited Members
Namespace: UnityEngine.TestTools
Assembly: solution.dll
Syntax
public static class LogAssert
Properties
Name | Description |
---|---|
ignoreFailingMessages | Set this property to |
Methods
Name | Description |
---|---|
Expect(LogType, string) | Verifies that a log message of a specified type appears in the log. A test won't fail from an expected error, assertion, or exception log message. It does fail if an expected message does not appear in the log. If multiple LogAssert.Expect are used to expect multiple messages, they are expected to be logged in that order. |
Expect(LogType, Regex) | Verifies that a log message of a specified type appears in the log. A test won't fail from an expected error, assertion, or exception log message. It does fail if an expected message does not appear in the log. |
NoUnexpectedReceived() | Triggers an assertion when receiving any log messages and fails the test if some are unexpected messages. If multiple tests need to check for no received unexpected logs, consider using the TestMustExpectAllLogsAttribute attribute instead. |