Class Is
NUnit allows you to write test assertions in a more descriptive and human readable way using the Assert.That mechanism, where the first parameter is an object under test and the second parameter describes conditions that the object has to meet.
We have extended NUnit API with a custom constraint type and declared an overlay Is class. To resolve ambiguity between the original implementation and the custom one you must explicitly declare it with a using statement or via addressing through the full type name UnityEngine.TestTools.Constraints.Is.
Inherited Members
Is.TypeOf<TExpected>()
Is.InstanceOf<TExpected>()
Is.AssignableFrom<TExpected>()
Is.AssignableTo<TExpected>()
Is.Not
Is.All
Is.Null
Is.True
Is.False
Is.Positive
Is.Negative
Is.Zero
Is.NaN
Is.Empty
Is.Unique
Is.BinarySerializable
Is.XmlSerializable
Is.Ordered
Namespace: UnityEngine.TestTools.Constraints
Assembly: UnityEngine.TestRunner.dll
Syntax
public class Is : Is
Methods
AllocatingGCMemory()
A constraint type that invokes the delegate you provide as the parameter of Assert.That and checks whether it causes any GC memory allocations.
Declaration
public static AllocatingGCMemoryConstraint AllocatingGCMemory()
Returns
| Type | Description |
|---|---|
| AllocatingGCMemoryConstraint | An AllocationGCMemoryConstrain. |
Examples
using Is = UnityEngine.TestTools.Constraints.Is;
class MyTestClass
{
[Test]
public void MyTest()
{
Assert.That(() => {
var i = new int[500];
}, Is.AllocatingGCMemory());
}
}