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    Vector4EqualityComparer

    Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.

    Static Properties

    Syntax Description
    Vector4EqualityComparer Instance A comparer instance with the default calculation error value set to 0.0001f.

    Constructors

    Syntax Description
    Vector4EqualityComparer(float allowedError) Creates an instance with a custom error value.

    Public methods

    Syntax Description
    bool Equals(Vector4 expected, Vector4 actual); Compares the actual and expected Vector4 objects for equality using Utils.AreFloatsEqual to compare the x, y, z, and w attributes of Vector4.

    Example

    [TestFixture] public class Vector4Test { [Test] public void VerifyThat_TwoVector4ObjectsAreEqual() { // Custom error 10e-6f var actual = new Vector4(0, 0, 1e-6f, 1e-6f); var expected = new Vector4(1e-6f, 0f, 0f, 0f); var comparer = new Vector4EqualityComparer(10e-6f); Assert.That(actual, Is.EqualTo(expected).Using(comparer)); // Default error 0.0001f actual = new Vector4(0.01f, 0.01f, 0f, 0f); expected = new Vector4(0.01f, 0.01f, 0f, 0f); Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); } }

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    In This Article
    • Static Properties
    • Constructors
    • Public methods
    • Example
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