This attribute is an alternative to the standard Ignore attribute in NUnit. It allows for ignoring tests only under a specified condition. The condition evaluates during OnLoad, referenced by ID.
Example
The following example shows a method to use the ConditionalIgnore attribute to ignore a test if the Unity Editor is running macOS:
using UnityEditor;
using NUnit.Framework;
using UnityEngine.TestTools;
[InitializeOnLoad]
public classOnLoad
{staticOnLoad()
{
var editorIsOSX = false;
#if UNITY_EDITOR_OSX
editorIsOSX = true;
#endif
ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX);
}
}
public classMyTestClass
{
[Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")]
public voidTestNeverRunningInMacEditor()
{
Assert.Pass();
}
}
Note: You can only use InitializeOnLoad in Edit Mode tests.
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