docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    2. Arrange, Act, Assert

    Learning Objectives

    In this exercise, you will learn about the core unit testing principle of AAA (Arrange, Act, Assert), which will help you structure your unit test.

    Intro and Motivation

    The Arrange, Act, Assert concept is an industry standard in unit testing. It allows for a clear distinction of the code for setting up your test, carrying out the test, and evaluation. Using this can make your test more readable both for yourself and for your colleagues.

    In the first part of the code, we arrange all the elements needed for the test. In the middle part, we act on the object that is under test. In the final part, we assert on the result of the act part. The three parts of the code are usually separated by an empty line.

    An example of Arrange, Act, Assert could look like the following:

    [Test] public void StringWriterTest() {  // Arrange  var stringWriterUnderTest = new StringWriter();  stringWriterUnderTest.NewLine = "\\n";  var testStringA = "I am testing";  var testStringB = "with new line";  // Act  stringWriterUnderTest.WriteLine(testStringA);  stringWriterUnderTest.WriteLine(testStringB);  // Assert  Assert.AreEqual("I am testing\\nwith new line\\n", stringWriterUnderTest.ToString()); }

    It is good practice to use XUnderTest as a variable name of the class that is being tested. This helps to keep the focus of the test clean.

    The Act part of the code should have as few lines as possible, reflecting what is actually being tested. The assert should in the optimal case only contain assert calls, but it can also be necessary to include some lines of logic to allow for the assertion.

    Exercise

    Import the sample 2_ActArrangeAssert into your Unity Editor (version 2019.2 or newer) from the Package Manager window.

    In this project we have a class called StringFormatter. It has two methods of interest: void Configure(string joinDelimiter) and string Join(object[] args).

    The goal of this exercise is to write one or more tests, testing the Join method. For example, testing that it can join with a ";" (semicolon) delimiter.

    Hints

    • Setup of the test input and the call to Configure(";") would go into the Arrange part of your test.
    • It is good practice to separate the three parts of your test (arrange, act and assert) with a blank line.

    Solution

    The exercise can be solved with a test like the following:

    [Test] public void JoinsObjectsWithSemiColon() {  // Arrange  var formatterUnderTest = new StringFormatter();  formatterUnderTest.Configure(";");  var objects = new object[] {"a", "bc", 5, "d"};    // Act  var result = formatterUnderTest.Join(objects);    // Assert  Assert.AreEqual("a;bc;5;d", result); }

    A full project with the solution can be found in the sample 2_ActArrangeAssert_Solution.

    Further reading and Resources

    The AAA concept is a widely used standard which you can read more about in many online sources, including this blogpost.

    In This Article
    • Learning Objectives
    • Intro and Motivation
    • Exercise
    • Hints
    • Solution
    • Further reading and Resources
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)