Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
You can use this attribute on the test method, test class, or test assembly level. Use the supported RuntimePlatform enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more RuntimePlatform
values along with or without the include or exclude properties as parameters to the Platform attribute constructor.
The test(s) skips if the current target platform is:
- Not explicitly specified in the included platforms list
- In the excluded platforms list
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
[TestFixture]
public class TestClass
{
[Test]
[UnityPlatform(RuntimePlatform.WindowsPlayer)]
public void TestMethod()
{
Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
}
}
Properties
Syntax |
Description |
RuntimePlatform[] exclude |
List the platforms you do not want to have your tests run on. |
RuntimePlatform[] include |
A subset of platforms you need to have your tests run on. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.