Class TestMustExpectAllLogsAttribute
The presence of this attribute will cause the test runner to require that every single log is expected. By
default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well.
It is the same as calling LogAssert.NoUnexpectedReceived()
at the bottom of every affected test.
This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will affect every test in the fixture), or on individual test methods. It is also automatically inherited from base fixtures.
The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For
example when migrating an assembly to this more strict checking method, you might attach
[assembly:TestMustExpectAllLogs]
to the assembly itself, but then whitelist failing fixtures and test methods
with [TestMustExpectAllLogs(MustExpect=false)]
until they can be migrated. This also means new tests in that
assembly would be required to have the more strict checking.
Implements
Inherited Members
Namespace: UnityEngine.TestTools
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly|AttributeTargets.Class|AttributeTargets.Method)]
public class TestMustExpectAllLogsAttribute : Attribute, _Attribute
Constructors
Name | Description |
---|---|
TestMustExpectAllLogsAttribute(bool) | Initializes and returns an instance of TestMustExpectAllLogsAttribute. |
Properties
Name | Description |
---|---|
MustExpect | Returns the flag of whether the test must expect all logs. |