Namespace UnityEngine.TestTools
Classes
ConditionalIgnoreAttribute
EnterPlayMode
ExitPlayMode
LogAssert
MonoBehaviourTest<T>
PostBuildCleanupAttribute
PrebuildSetupAttribute
TestMustExpectAllLogsAttribute
The presence of this attribute will cause the test runner to require that every single log is expected. By
default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well.
It is the same as calling LogAssert.NoUnexpectedReceived()
at the bottom of every affected test.
This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will affect every test in the fixture), or on individual test methods. It is also automatically inherited from base fixtures.
The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For
example when migrating an assembly to this more strict checking method, you might attach
[assembly:TestMustExpectAllLogs]
to the assembly itself, but then whitelist failing fixtures and test methods
with [TestMustExpectAllLogs(MustExpect=false)]
until they can be migrated. This also means new tests in that
assembly would be required to have the more strict checking.
UnityPlatformAttribute
UnitySetUpAttribute
UnityTearDownAttribute
UnityTestAttribute
Interfaces
IEditModeTestYieldInstruction
IMonoBehaviourTest
IOuterUnityTestAction
When implemented by an attribute, this interface implemented to provide actions to execute before setup and after teardown of tests.