Class Player
Represents player settings of a performance test, sampled at the beginning of a test run.
Inherited Members
Namespace: Unity.PerformanceTesting.Data
Assembly: Unity.PerformanceTesting.dll
Syntax
[Serializable]
public class Player
Fields
AndroidBuildSystem
Android build system.
Declaration
public string AndroidBuildSystem
Field Value
| Type | Description |
|---|---|
| string |
AndroidTargetSdkVersion
Android target SDK version.
Declaration
public string AndroidTargetSdkVersion
Field Value
| Type | Description |
|---|---|
| string |
AnisotropicFiltering
Anisotropic filtering.
Declaration
public string AnisotropicFiltering
Field Value
| Type | Description |
|---|---|
| string |
AntiAliasing
Anti aliasing.
Declaration
public int AntiAliasing
Field Value
| Type | Description |
|---|---|
| int |
Batchmode
Whether player is in batchmode or not.
Declaration
public bool Batchmode
Field Value
| Type | Description |
|---|---|
| bool |
BlendWeights
Blend weights.
Declaration
public string BlendWeights
Field Value
| Type | Description |
|---|---|
| string |
BuildTarget
Build target.
Declaration
public string BuildTarget
Field Value
| Type | Description |
|---|---|
| string |
ColorSpace
Color space.
Declaration
public string ColorSpace
Field Value
| Type | Description |
|---|---|
| string |
Development
True if the player is a Development build. False if the player is a Release build.
Declaration
public bool Development
Field Value
| Type | Description |
|---|---|
| bool |
Fullscreen
Whether the player is in fullscreen or windowed modes.
Declaration
public bool Fullscreen
Field Value
| Type | Description |
|---|---|
| bool |
GpuSkinning
Whether GPU skinning is enabled or not.
Declaration
public bool GpuSkinning
Field Value
| Type | Description |
|---|---|
| bool |
GraphicsApi
Graphics API.
Declaration
public string GraphicsApi
Field Value
| Type | Description |
|---|---|
| string |
GraphicsJobs
Whether the render threading mode uses Graphics Jobs or not.
Declaration
public bool GraphicsJobs
Field Value
| Type | Description |
|---|---|
| bool |
MtRendering
Whether the render threading mode is multithreaded or not.
Declaration
public bool MtRendering
Field Value
| Type | Description |
|---|---|
| bool |
Platform
String representation of players RuntimePlatform.
Declaration
public string Platform
Field Value
| Type | Description |
|---|---|
| string |
RenderThreadingMode
Render threading mode.
Declaration
public string RenderThreadingMode
Field Value
| Type | Description |
|---|---|
| string |
ScreenHeight
Screen resolution height.
Declaration
public int ScreenHeight
Field Value
| Type | Description |
|---|---|
| int |
ScreenRefreshRate
Screen refresh rate.
Declaration
public int ScreenRefreshRate
Field Value
| Type | Description |
|---|---|
| int |
ScreenWidth
Screen resolution width.
Declaration
public int ScreenWidth
Field Value
| Type | Description |
|---|---|
| int |
ScriptingBackend
Scripting backend.
Declaration
public string ScriptingBackend
Field Value
| Type | Description |
|---|---|
| string |
StereoRenderingPath
Stereo rendering path.
Declaration
public string StereoRenderingPath
Field Value
| Type | Description |
|---|---|
| string |
Vsync
The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.
Declaration
public int Vsync
Field Value
| Type | Description |
|---|---|
| int |