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    Class Player

    Represents player settings of a performance test, sampled at the beginning of a test run.

    Inheritance
    object
    Player
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.PerformanceTesting.Data
    Assembly: Unity.PerformanceTesting.dll
    Syntax
    [Serializable]
    public class Player

    Fields

    AndroidBuildSystem

    Android build system.

    Declaration
    public string AndroidBuildSystem
    Field Value
    Type Description
    string

    AndroidTargetSdkVersion

    Android target SDK version.

    Declaration
    public string AndroidTargetSdkVersion
    Field Value
    Type Description
    string

    AnisotropicFiltering

    Anisotropic filtering.

    Declaration
    public string AnisotropicFiltering
    Field Value
    Type Description
    string

    AntiAliasing

    Anti aliasing.

    Declaration
    public int AntiAliasing
    Field Value
    Type Description
    int

    Batchmode

    Whether player is in batchmode or not.

    Declaration
    public bool Batchmode
    Field Value
    Type Description
    bool

    BlendWeights

    Blend weights.

    Declaration
    public string BlendWeights
    Field Value
    Type Description
    string

    BuildTarget

    Build target.

    Declaration
    public string BuildTarget
    Field Value
    Type Description
    string

    ColorSpace

    Color space.

    Declaration
    public string ColorSpace
    Field Value
    Type Description
    string

    Development

    True if the player is a Development build. False if the player is a Release build.

    Declaration
    public bool Development
    Field Value
    Type Description
    bool

    Fullscreen

    Whether the player is in fullscreen or windowed modes.

    Declaration
    public bool Fullscreen
    Field Value
    Type Description
    bool

    GpuSkinning

    Whether GPU skinning is enabled or not.

    Declaration
    public bool GpuSkinning
    Field Value
    Type Description
    bool

    GraphicsApi

    Graphics API.

    Declaration
    public string GraphicsApi
    Field Value
    Type Description
    string

    Platform

    String representation of players RuntimePlatform.

    Declaration
    public string Platform
    Field Value
    Type Description
    string

    RenderThreadingMode

    Render threading mode.

    Declaration
    public string RenderThreadingMode
    Field Value
    Type Description
    string

    ScreenHeight

    Screen resolution height.

    Declaration
    public int ScreenHeight
    Field Value
    Type Description
    int

    ScreenRefreshRate

    Screen refresh rate.

    Declaration
    public int ScreenRefreshRate
    Field Value
    Type Description
    int

    ScreenWidth

    Screen resolution width.

    Declaration
    public int ScreenWidth
    Field Value
    Type Description
    int

    ScriptingBackend

    Scripting backend.

    Declaration
    public string ScriptingBackend
    Field Value
    Type Description
    string

    StereoRenderingPath

    Stereo rendering path.

    Declaration
    public string StereoRenderingPath
    Field Value
    Type Description
    string

    Vsync

    The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.

    Declaration
    public int Vsync
    Field Value
    Type Description
    int
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