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    Enum FilterUtility.BuiltinPasses

    Enum for indexing built-in Filter types and Shader passes.

    Namespace: UnityEditor.TerrainTools
    Assembly: Unity.TerrainTools.Editor.dll
    Syntax
    public enum FilterUtility.BuiltinPasses

    Fields

    Name Description
    Abs

    Uses the Abs shader pass.

    Add

    Uses the Add shader pass.

    Clamp

    Uses the Clamp shader pass.

    Complement

    Uses the Complement shader pass.

    Layer

    Uses the Terrain Layer shader pass.

    Max

    Uses the Max shader pass.

    Min

    Uses the Min shader pass.

    Multiply

    Uses the Multiply shader pass.

    Negate

    Uses the Negate shader pass.

    Power

    Uses the Power shader pass.

    Remap

    Uses the Remap shader pass.

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