This is the documentation for the Scripting APIs of this package.
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Unity
Editor. Terrain Tools -
Active
Render Texture Scope -
Base
Brush UIGroup -
Base
Brush UIGroup. On Paint Occurrence -
Base
Brush Variator -
Base
Tests -
Brush
Modifier Key -
Brush
Overlays GUIFlags -
Brush
Shortcut Handler<TKey> -
Brush
Shortcut Type -
Brush
Size Test -
Detail
Utility - Filter
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Filter
Context -
Filter
Context. Keywords -
Filter
Stack -
Filter
Stack View -
Filter
Tests -
Filter
Utility -
Filter
Utility. Builtin Passes -
IBrush
Controller -
IBrush
Event Handler -
IBrush
Modifier Key Controller -
IBrush
Render Preview Under Cursor -
IBrush
Render Preview With Terrain -
IBrush
Render Under Cursor -
IBrush
Render With Terrain -
IBrush
Rotation Controller -
IBrush
Scatter Controller -
IBrush
Size Controller -
IBrush
Smooth Controller -
IBrush
Spacing Controller -
IBrush
Strength Controller -
IBrush
Terrain Cache -
IBrush
UIGroup -
IPaint
Context Render -
IPaint
Context Render Preview -
ITerrain
Tool Paint Tool -
Mesh
Utils -
Mesh
Utils. Shader Pass -
Optimize
Height Range -
Paint
Details -
Paint
Texture Test - RTHandle
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RTHandle.
RTHandle Scope -
RTHandle
Collection - RTUtils
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Render
Texture Test Onload -
Render
Texture Tests -
Reset
Brush -
Terrain
Tools Analytics -
Terrain
Tools Analytics. IBrush Parameter -
Terrain
Tools Paint Tool<T> -
Tool
Index -
Tool
Index. Sculpt Index -
Toolbox
Helper Tests -
Toolbox
Utilities Splatmap Tests - Utility
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Active