Class TerrainToolsPaintTool<T>
Inheritance
TerrainToolsPaintTool<T>
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.TerrainTools
Assembly: Unity.TerrainTools.Editor.dll
Syntax
public abstract class TerrainToolsPaintTool<T> : TerrainPaintToolWithOverlays<T>, ITerrainToolPaintTool where T : TerrainToolsPaintTool<T>
Type Parameters
Name | Description |
---|---|
T |
Constructors
TerrainToolsPaintTool()
Declaration
protected TerrainToolsPaintTool()
Properties
HasBrushFilters
Declaration
public virtual bool HasBrushFilters { get; }
Property Value
Type | Description |
---|---|
bool |
instance
Declaration
public static T instance { get; }
Property Value
Type | Description |
---|---|
T |
m_commonUI
Declaration
[SerializeField]
public IBrushUIGroup m_commonUI { get; protected set; }
Property Value
Type | Description |
---|---|
IBrushUIGroup |