Class TerrainToolsPaintTool<T>
Inheritance
TerrainToolsPaintTool<T>
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.TerrainTools
Syntax
public abstract class TerrainToolsPaintTool<T> : TerrainPaintToolWithOverlays<T>, IEditor, ITerrainPaintToolWithOverlays, ITerrainPaintTool, ITerrainToolPaintTool where T : TerrainToolsPaintTool<T>
Type Parameters
Name | Description |
---|---|
T |
Constructors
TerrainToolsPaintTool()
Declaration
protected TerrainToolsPaintTool()
Properties
HasBrushFilters
Declaration
public virtual bool HasBrushFilters { get; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
instance
Declaration
public static T instance { get; }
Property Value
Type | Description |
---|---|
T |
m_commonUI
Declaration
[SerializeField]
public IBrushUIGroup m_commonUI { get; protected set; }
Property Value
Type | Description |
---|---|
IBrushUIGroup |