Enum FilterUtility.BuiltinPasses
Enum for indexing built-in Filter types and Shader passes.
Namespace: UnityEditor.TerrainTools
Syntax
public enum BuiltinPasses
Fields
Name | Description | Value |
---|---|---|
Abs | Uses the Abs shader pass. |
0 |
Add | Uses the Add shader pass. |
1 |
Clamp | Uses the Clamp shader pass. |
2 |
Complement | Uses the Complement shader pass. |
3 |
Max | Uses the Max shader pass. |
4 |
Min | Uses the Min shader pass. |
5 |
Negate | Uses the Negate shader pass. |
6 |
Power | Uses the Power shader pass. |
7 |
Remap | Uses the Remap shader pass. |
8 |
Multiply | Uses the Multiply shader pass. |
9 |
Layer | Uses the Terrain Layer shader pass. |
10 |