Class FilterTests
Assembly: Unity.TerrainTools.Editor.Tests.dll
[TestFixture(Category = "Filters")]
public class FilterTests : BaseTests
Methods
Declaration
[Test]
public void Add_Filter()
GetColorsFromRT(RenderTexture, string)
Declaration
public Color[] GetColorsFromRT(RenderTexture rt, string savePath = "")
Parameters
Returns
Declaration
[TestCase(64)]
[TestCase(100)]
[TestCase(200)]
[TestCase(256)]
public void Noise_Filter_Can_Be_Rotated(int dim)
Parameters
| Type |
Name |
Description |
| int |
dim |
|
Declaration
public override void Setup()
Overrides
Declaration
public override void Teardown()
Overrides
Declaration
[Test]
public void Values_Can_Be_Greater_Than_One()
Declaration
[Test]
public void Values_Can_Be_Negative()