Enum MeshUtils.ShaderPass
Sets which shader pass to use when rendering the RenderTopdownProjection(Mesh, Matrix4x4, RenderTexture, Material, MeshUtils.ShaderPass).
Namespace: UnityEditor.TerrainTools
Syntax
public enum ShaderPass
Fields
Name | Description | Value |
---|---|---|
Height | Height shader pass. |
|
Mask | Mask shader pass. |