Enum MeshUtils.ShaderPass
Sets which shader pass to use when rendering the RenderTopdownProjection(Mesh, Matrix4x4, RenderTexture, Material, ShaderPass).
Namespace: UnityEditor.TerrainTools
Assembly: Unity.TerrainTools.Editor.dll
Syntax
public enum MeshUtils.ShaderPass
  Fields
| Name | Description | 
|---|---|
| Height | Height shader pass.  | 
      
| Mask | Mask shader pass.  |