Class FilterTests
  
  
  
  
  
  Assembly: Unity.TerrainTools.Editor.Tests.dll
  
  
    [TestFixture(Category = "Filters")]
public class FilterTests : BaseTests
   
  Methods
  
  
  
  
  Declaration
  
    [Test]
public void Add_Filter()
   
  
  GetColorsFromRT(RenderTexture, string)
  
  
  Declaration
  
    public Color[] GetColorsFromRT(RenderTexture rt, string savePath = "")
   
  Parameters
  
  Returns
  
  
  
  
  
  Declaration
  
    [TestCase(64)]
[TestCase(100)]
[TestCase(200)]
[TestCase(256)]
public void Noise_Filter_Can_Be_Rotated(int dim)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | int | 
        dim | 
         | 
      
    
  
  
  
  
  
  Declaration
  
    public override void Setup()
   
  Overrides
  
  
  
  
  
  Declaration
  
    public override void Teardown()
   
  Overrides
  
  
  
  
  
  Declaration
  
    [Test]
public void Values_Can_Be_Greater_Than_One()
   
  
  
  
  
  Declaration
  
    [Test]
public void Values_Can_Be_Negative()