Struct ShaderGeneratorDescriptor
Struct defining the description for a NoiseShaderGenerator
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
public struct ShaderGeneratorDescriptor
Fields
name
The name of the NoiseShaderGenerator
Declaration
public string name
Field Value
Type | Description |
---|---|
System.String |
outputDir
The path specifying where the Shaders generated by the NoiseShaderGenerator should be written to disk
Declaration
public string outputDir
Field Value
Type | Description |
---|---|
System.String |
shaderCategory
The Shader Category for Shaders generated by the NoiseShaderGenerator
Declaration
public string shaderCategory
Field Value
Type | Description |
---|---|
System.String |
templatePath
The path to the ".noisehlsltemplate" file to be used in the NoiseShaderGenerator's Shader generation.
Declaration
public string templatePath
Field Value
Type | Description |
---|---|
System.String |