Struct NoiseSettings.NoiseTransformSettings
Struct containing information about the transform (translation, rotation, scale) to be applied to the noise. Usage of these values is depending on the actual noise implementation.
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
[Serializable]
public struct NoiseTransformSettings
Fields
flipScaleX
Determines whether the scale should be flipped across the x-axis
Declaration
public bool flipScaleX
Field Value
Type | Description |
---|---|
System.Boolean |
flipScaleY
Determines whether the scale should be flipped across the y-axis
Declaration
public bool flipScaleY
Field Value
Type | Description |
---|---|
System.Boolean |
flipScaleZ
Determines whether the scale should be flipped across the z-axis
Declaration
public bool flipScaleZ
Field Value
Type | Description |
---|---|
System.Boolean |
rotation
The rotation used when generating the noise field
Declaration
public Vector3 rotation
Field Value
Type | Description |
---|---|
Vector3 |
scale
The scale used when generating the noise field
Declaration
public Vector3 scale
Field Value
Type | Description |
---|---|
Vector3 |
translation
The translation used when generating the noise field
Declaration
public Vector3 translation
Field Value
Type | Description |
---|---|
Vector3 |
Methods
Reset()
Resets the members of the transform struct to their default states and values
Declaration
public void Reset()