Struct HlslFloat4
Representation for an HLSL float4
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
public struct HlslFloat4
Constructors
HlslFloat4(Single, Single, Single, Single)
The constructor for an HlslFloat4
Declaration
public HlslFloat4(float x, float y, float z, float w)
Parameters
Type | Name | Description |
---|---|---|
System.Single | x | The GPU value of the x-component to be used for this HlslFloat4 |
System.Single | y | The GPU value of the y-component to be used for this HlslFloat4 |
System.Single | z | The GPU value of the z-component to be used for this HlslFloat4 |
System.Single | w | The GPU value of the w-component to be used for this HlslFloat4 |
Fields
w
The w-compenent for the HLSL float4
Declaration
public float w
Field Value
Type | Description |
---|---|
System.Single |
x
The x-compenent for the HLSL float4
Declaration
public float x
Field Value
Type | Description |
---|---|
System.Single |
y
The y-compenent for the HLSL float4
Declaration
public float y
Field Value
Type | Description |
---|---|
System.Single |
z
The z-compenent for the HLSL float4
Declaration
public float z
Field Value
Type | Description |
---|---|
System.Single |