Struct HlslFloat3
Representation for an HLSL float3
Namespace: UnityEditor.Experimental.TerrainAPI
Syntax
public struct HlslFloat3
Constructors
HlslFloat3(Single, Single, Single)
The constructor for an HlslFloat3
Declaration
public HlslFloat3(float x, float y, float z)
Parameters
Type | Name | Description |
---|---|---|
System.Single | x | The GPU value of the x-component to be used for this HlslFloat3 |
System.Single | y | The GPU value of the y-component to be used for this HlslFloat3 |
System.Single | z | The GPU value of the z-component to be used for this HlslFloat3 |
Fields
x
The x-compenent for the HLSL float3
Declaration
public float x
Field Value
Type | Description |
---|---|
System.Single |
y
The y-compenent for the HLSL float3
Declaration
public float y
Field Value
Type | Description |
---|---|
System.Single |
z
The z-compenent for the HLSL float3
Declaration
public float z
Field Value
Type | Description |
---|---|
System.Single |