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    Changelog

    All notable changes to this project template will be documented in this file.

    The format is based on Keep a Changelog. and this project adheres to Semantic Versioning.

    [1.3.0] - 2025-08-13

    Changes

    • Unity 6.3 upgrade
    • Packages update
      • com.unity.dedicated-server update from 1.6.0 to 1.6.1
      • com.unity.entities.graphics update from 1.4.12 to 1.4.15
      • com.unity.ide.rider update from 3.0.36 to 3.0.38
      • com.unity.ide.visualstudio update from 2.0.23 to 2.0.25
      • com.unity.learn.iet-framework update from 5.0.1 to 5.0.2
      • com.unity.multiplayer.playmode update from 1.6.0 to 1.6.1
      • com.unity.test-framework update from 1.5.1 to 1.6.0
      • com.unity.netcode update from 1.6.2 to 1.7.0
      • com.unity.render-pipelines.universal update from 17.2.0 to 17.3.0
      • com.unity.services.multiplayer update from 1.1.6 to 1.1.8
      • com.unity.splines update from 2.8.1 to 2.8.2
      • com.unity.visualeffectgraph update from 17.2.0 to 17.3.0 -Packages addition
      • com.unity.modules.vectorgraphics version 1.0.0

    Warning fixes

    • Remove obsolete GetRefRWOption usage
    • Ignore the 'IAspect' is obsolete warning until an Aspect-less version of the character controller is available

    [1.2.1] - 2025-08-13

    Changes

    • Packages update
      • com.unity.charactercontroller update from 1.3.11 to 1.3.12
      • com.unity.dedicated-server update from 1.5.0 to 1.6.0
      • com.unity.inputsystem update from 1.14.0 to 1.14.2
      • com.unity.learn.iet-framework update from 4.1.3 to 5.0.1
      • com.unity.multiplayer.playmode update from 1.5.0 to 1.6.0
      • com.unity.netcode update from 1.6.1 to 1.6.2
      • com.unity.services.multiplayer update from 1.1.4 to 1.1.6
    • Added documentation main menu and in game images.

    [1.2.0] - 2025-07-25

    Changes

    • Unity 6.2 upgrade
    • Packages update
      • com.unity.dedicated-server update from 1.4.2 to 1.5.0
      • com.unity.entities.graphics update from 1.4.8 to 1.4.12
      • com.unity.multiplayer.playmode update from 1.4.2 to 1.5.0
      • com.unity.netcode update from 1.3.6 to 1.6.1
      • com.unity.physics update from 1.3.10 to 1.3.14
      • com.unity.render-pipelines.universal update from 17.1.0 to 17.2.0
      • com.unity.services.multiplayer update from 1.1.2 to 1.1.4
      • com.unity.splines update from 2.8.0 to 2.8.1
      • com.unity.visualeffectgraph update from 17.1.0 to 17.2.0
    • Removed unused TextMeshPro from asmedf.
    • Updated name tag prefab to use new pivot options.
    • Changed default fleet to 0 (min and max) in DedicatedGameServer.gsh config file to avoid unintended services usage.
    • Renamed IsPauseMenuOpen method and TogglePauseMenu input action to OpenPause menu.

    Improvements

    • Fixed the pow(f,e) shader warning.
    • Added a NecodeConfig asset with Max Simulation Step Batch Size set to 1.
    • Deleted the EventSystem to use UIToolkit Focus() method.
    • Added UI recommended bindings.
    • Added gameplay keyboard bindings for Look, Aim and Shoot actions.

    [1.1.0] - 2025-04-02

    Changes

    • Unity 6.1 upgrade
    • Packages update
      • com.unity.dedicated-server update from 1.3.3 to 1.4.2
      • com.unity.entities.graphics update from 1.3.2 to 1.4.8
      • com.unity.learn.iet-framework update from 4.0.4 to 4.1.3
      • com.unity.multiplayer.playmode update from 1.3.3 to 1.4.2
      • com.unity.render-pipelines.universal update from 17.0.4 to 17.1.0
      • com.unity.visualeffectgraph update from 17.0.4 to 17.1.0

    [1.0.5] - 2025-04-02

    Changes

    • Packages update
      • com.unity.charactercontroller update from 1.2.4 to 1.3.11
      • com.unity.ide.rider update from 3.0.34 to 3.0.36
      • com.unity.ide.visualstudio update from 2.0.22 to 2.0.23
      • com.unity.inputsystem update from 1.12.0 to 1.14.0
      • com.unity.physics update from 1.3.9 to 1.3.10
      • com.unity.render-pipelines.universal update from 17.0.3 to 17.0.4
      • com.unity.services.multiplayer update from 1.1.0 to 1.1.2
      • com.unity.splines update from 2.7.2 to 2.8.0
      • com.unity.test-framework update from 1.4.5 to 1.5.1
      • com.unity.visualeffectgraph update from 17.0.3 to 17.0.4
    • Removed UNITY_PHYSICS_CUSTOM from the Scripting Define Symbols (Project Settings > Player > Other Settings) across all platforms.

    Bug fixes

    • Fixed disconnected shader graph nodes in vfx graphs.
    • Fixed focus and highlights in the Gaming Services: Multiplay Hosting tutorial.

    [1.0.2] - 2025-02-14

    Changes

    • Packages update
      • com.unity.inputsystem update from 1.11.2 to 1.12.0
      • com.unity.dedicated-server update from 1.3.2 to 1.3.3
      • com.unity.multiplayer.playmode update from 1.3.2 to 1.3.3
      • com.unity.physics update from 1.3.8 to 1.3.9

    Bug fixes

    • Fixed Tutorial link to the discord channel.
    • Fixed typos in Tutorial pages.

    Improvements

    • Changed VFX texture files to smaller files.
    • Removed some auto-progress in the Tutorials to make replaying them an easier experience.
    • Added quality levels. Refer to Quality and Universal Render Pipeline asset.
    • Updated session info banner session code text to match the current platform and connection flow.
    • Added Supported and tested platforms section to the README file.

    [1.0.1] - 2024-12-16

    This is the first com.unity.template.multiplayer-netcode-for-entities unity package release.

    This release contains the base functionality of the template. You will also find links to external resources, documentation and official communities where to ask for help in the in editor tutorials and Readme.

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