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    Multiplayer FPS Template

    Multiplayer FPS provides a complete, production‑ready foundation for building networked shooters with Unity’s DOTS stack. With Netcode for Entities, GhostBridge’s hybrid authoring, and a clear scene and prefab structure, it serves as a practical guide to ECS‑driven architecture, gameplay systems, and multiplayer synchronization. The template supports dedicated server builds across platforms and includes developer‑oriented examples—such as ghost authoring, RPCs, and server bootstrap workflows—to help teams prototype quickly, learn best practices, and scale to real‑world projects.

    Note

    You may see some editor warnings ⚠️ related to Server Tick Batching when playing in the editor. These warnings are caused by editor-specific behavior (e.g.,extra logging) and do not reflect runtime performance. In release standalone builds, this does not impact performance or gameplay. You can safely ignore or disable the warning in the Editor.

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