Changelog
All notable changes to this project template will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.1.2] - 2026-01-05
Changed
- Updated copyright date
[2.1.1] - 2025-12-02
Changed
- Updated
com.unity.xr.interaction.toolkitversion to3.3.0 - Updated
com.unity.xr.arcoreversion to6.3.1 - Updated
com.unity.xr.arfoundationversion to6.3.1 - Updated
com.unity.xr.arkitversion to6.3.1 - Updated
com.unity.xr.managementversion to4.5.3 - Updated
com.unity.inputsystemversion to1.15.0 - Updated
SampleSceneObject Spawner'sARInteractorSpawnTriggercomponent events with new reference to theObjectSpawnercomponent and itsSpawnObjectfunction.
[2.1.0] - 2025-09-26
Added
- Added
com.unity.mobile.android-logcatversion1.4.6
Changed
- Updated
com.unity.timelineversion to1.8.9 - Updated
com.unity.xr.arcoreversion to6.2.0 - Updated
com.unity.xr.arfoundationversion to6.2.0 - Updated
com.unity.xr.arkitversion to6.2.0 - Updated
com.unity.xr.interaction.toolkitversion to3.2.1 - Updated
com.unity.xr.managementversion to4.5.2 - Changed minimum supported Unity Editor version to
6000.0.23f1
Fixed
- Fixed an issue where the plane visualizers were not disabling correctly when planes were detected before the initial Continue button was pressed. This was due to 2 different prefabs being used on the
ARTemplateMenuManagerfrom theARPlaneManager. - Fixed an issue where the plane visualizers for the
ARDebugMenuwill incorrectly toggle on/off when the entire GameObject is disable and enabled. The updated behavior will hide the debug plane line renderers when the entireARDebugMenuis disabled and restore the visibility state when theARDebugMenuis turned back on.
[2.0.3] - 2025-03-20
Changed
- Updated
com.unity.inputsystemversion to1.13.1 - Updated
com.unity.xr.arcoreversion to6.1.0 - Updated
com.unity.xr.arfoundationversion to6.1.0 - Updated
com.unity.xr.arkitversion to6.1.0 - Updated
com.unity.xr.interaction.toolkitversion to3.1.1
Fixed
- Fixed an issue where using XR Simulation and the AR Debug Menu together causes the entire onscreen menu to get disabled unintentionally XRMART-4.
[2.0.2] - 2024-10-18
Fixed
- Fixed empty resource folder warning on project startup.
- Fixed issue where Start Screen and tutorial window was not automatically launching on project creation.
[2.0.1] - 2024-10-17
Changed
- Updated
com.unity.inputsystemversion to1.11.1 - Updated
com.unity.xr.arcoreversion to6.0.3 - Updated
com.unity.xr.arfoundationversion to6.0.3 - Updated
com.unity.xr.arkitversion to6.0.3 - Updated
com.unity.xr.interaction.toolkitversion to3.0.6 - Minimum scale for prefabs changed to 0.3 to prevent objects from shrinking too small to be tapped on any longer.
- Updated the managed stripping level to default values.
Fixed
- Fixed issue where canvas was sometimes clipped in landscape resolutions when running on PC XRMART-1.
[2.0.0] - 2024-07-02
- Update Editor version to Unity 6 (
6000.0) - Updated
com.unity.xr.arcoreversion to6.0.2 - Updated
com.unity.xr.arfoundationversion to6.0.2 - Updated
com.unity.xr.arkitversion to6.0.2 - Updated
com.unity.render-pipelines.universalversion to17.0.3
[1.1.1] - 2024-09-30
Changed
- Minimum scale for prefabs changed to 0.3 to prevent objects from shrinking too small to be tapped on any longer.
Fixed
- Fixed issue where canvas was sometimes clipped in landscape resolutions when running on PC. (Backport of XRMART-1).
[1.1.0] - 2024-06-25
Changed
- Updated
com.unity.inputsystemversion to1.8.2 - Updated
com.unity.xr.arcoreversion to5.1.4 - Updated
com.unity.xr.arfoundationversion to5.1.4 - Updated
com.unity.xr.arkitversion to5.1.4 - Updated
com.unity.xr.interaction.toolkitversion to3.0.4 - Updated
com.unity.xr.managementversion to4.4.1
[1.0.1] - 2024-04-09
Added
- Added a unit test based on Unity Standards that checks all project asset file lengths are not longer than 140 characters.
Fixed
- Upgraded deprecated
ARSessionOrigintoXROriginin the Learn scene template.
[1.0.0] - 2023-12-07
This is the first release of Unity Package com.unity.template.ar-mobile.
Initial release. Full plug-and-play functionality of the template is implemented, along with an AR test scene template to create an immediate test build.