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    System Graph Component

    The System Graph Component is the root container of a SystemGraph asset instance.

    It's responsible for interaction with instances of a SystemGraph. Users can set properties in the editor and in code in the System Graph Component, which will in turn manage propagation of data, synchronization, and lifecycle of the SystemGraph instance.

    Lifecycle

    The scheduler for a System Graph Component drives the execution of the nodes in the system graph. It is integrated in the Unity standard lifecycle.

    System Graph Component callbacks

    In This Article
    • Lifecycle
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