docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AssignFromEdge

    AssignFromEdge(Linker, Dictionary<string, NodeReferenceDescriptor>, SerializedEdge)

    Assigns from edge.

    Declaration
    public void AssignFromEdge(Linker linker, Dictionary<string, Linker.NodeReferenceDescriptor> mapNodes, SerializedEdge p)
    Parameters
    Type Name Description
    Linker linker

    The linker.

    Dictionary<string, Linker.NodeReferenceDescriptor> mapNodes

    The map nodes.

    SerializedEdge p

    The p.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)