docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method LoadAsset

    LoadAsset(string, bool)

    Load a GraphDescriptor from the specified targetPath

    Declaration
    public static GraphDescriptor LoadAsset(string targetPath, bool syncSerialization = true)
    Parameters
    Type Name Description
    string targetPath

    The target path to save the asset

    bool syncSerialization

    Synchronize serialization after load

    Returns
    Type Description
    GraphDescriptor

    Returns a new GraphDescriptor

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)