Class NodeRenderTexture
Class NodeRenderTexture. Implements the NodeRuntime
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[NodeCategory("Type", "RenderTexture", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false, Mode = NodeMode.Standard)]
public class NodeRenderTexture : NodeRuntime
Fields
Name | Description |
---|---|
data | The data |
texture | The texture |
Methods
Name | Description |
---|---|
InternalInitialize() | The implementation of this virtual function shall handle special initialization code to handle when the graph is initialized. |