Class GraphLogicEditor
GraphLogicEditor implements the inspector panel for SystemGraph assets. Implements the UnityEditor.Editor
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.OnHeaderGUI()
Editor.ShouldHideOpenButton()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.HasPreviewGUI()
Editor.GetPreviewTitle()
Editor.OnPreviewGUI(Rect, GUIStyle)
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[CustomEditor(typeof(SystemGraphComponent))]
[InitializeOnLoad]
public class GraphLogicEditor : Editor
Methods
Name | Description |
---|---|
AddStyleSheetPath(VisualElement, string) | Adds the style sheet path. |
GUIExtension(SystemGraphComponent) | GUI extension inspector |
LoadImage(string) | Loads the image. |
LoadStyleSheet(string) | Loads the style sheet. |
LoadUXML(string) | Loads the uxml. |
OnDisable() | Called when [disable]. |
OnEnable() | Called when [enable]. |
OnInspectorGUI() | Implement this function to make a custom inspector. |
UXMLResourceToPackage(string) | Retrieve Uxml resource path |
See Also
Editor