Class GraphEditorObject
GraphEditorObject stores the graph asset data. Implements the UnityEngine.ScriptableObject Implements the UnityEngine.ISerializationCallbackReceiver
Implements
ISerializationCallbackReceiver
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
public class GraphEditorObject : ScriptableObject, ISerializationCallbackReceiver
Properties
Name | Description |
---|---|
Graph | Gets the graph descriptor. |
GraphInstance | Gets or sets the graph instance. |
LogicGraphData | Gets the logic graph data. |
Methods
Name | Description |
---|---|
Initialize(GraphDescriptor, SystemGraphComponent) | Initializes the specified desc. |
OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object. |
OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object. |
RegisterCompleteObjectUndo(string) | Registers the complete object undo. |
Events
Name | Description |
---|---|
Deserialized | Occurs when [deserialized]. |
See Also
ScriptableObject
ISerializationCallbackReceiver