Class GraphEditorObject
GraphEditorObject stores the graph asset data. Implements the UnityEngine.ScriptableObject Implements the UnityEngine.ISerializationCallbackReceiver
Implements
ISerializationCallbackReceiver
  Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
      Object.GetInstanceID()
    
    
      Object.GetHashCode()
    
    
    
      Object.Instantiate(Object, Vector3, Quaternion)
    
    
      Object.Instantiate(Object, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate(Object)
    
    
      Object.Instantiate(Object, Transform)
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
      Object.Destroy(Object)
    
    
    
      Object.DestroyImmediate(Object)
    
    
    
    
      Object.DontDestroyOnLoad(Object)
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
    
      Object.FindObjectOfType<T>()
    
    
    
    
    
    
      Object.ToString()
    
    
      Object.name
    
    
      Object.hideFlags
    
    
    
    
    
  Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
public class GraphEditorObject : ScriptableObject, ISerializationCallbackReceiver
  Properties
| Name | Description | 
|---|---|
| Graph | Gets the graph descriptor.  | 
      
| GraphInstance | Gets or sets the graph instance.  | 
      
| LogicGraphData | Gets the logic graph data.  | 
      
Methods
| Name | Description | 
|---|---|
| Initialize(GraphDescriptor, SystemGraphComponent) | Initializes the specified desc.  | 
      
| OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object.  | 
      
| OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object.  | 
      
| RegisterCompleteObjectUndo(string) | Registers the complete object undo.  | 
      
Events
| Name | Description | 
|---|---|
| Deserialized | Occurs when [deserialized].  | 
      
See Also
ScriptableObject
      ISerializationCallbackReceiver