Class GraphDescriptor
GraphDescriptor represent the serialized information of a SystemGraph asset. Implements the UnityEngine.ScriptableObject
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
public class GraphDescriptor : ScriptableObject
Fields
Name | Description |
---|---|
AssetPath | The asset path |
MapComment | The map of comments for this graph descriptor |
MapEdge | The map of edges for this graph descriptor |
MapGroup | The map of groups for this graph descriptor |
MapMeta | The map of metadata for this graph descriptor |
MapNode | The map node for this graph descriptor |
MapParameter | The map of parameters for this graph descriptor |
Scheduler | The scheduler |
SysGraphObject | The system graph object |
UpgradedAtLoadTime | Did the graph get upgraded at load time |
See Also
ScriptableObject