Class GlobalSystemGraph
Global system graph object to manage timing and physics.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[DefaultExecutionOrder(-999990)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.systemgraph@1.0/manual/Architecture.html")]
public class GlobalSystemGraph : MonoBehaviour
Fields
Name | Description |
---|---|
_managedPhysics | Field set in the inspector if this object should manage the physics |
_realtimeProfiler | Inspector timing debug data. |
_timeDistance | Keep tracks of time drifting |
_timeJitterPercent | Keep tracks of time jitter |
_timeMechanism | Current time step mode set in the inspector |
_updateTimePeriod | Period, to be used with the specific timestep mode. |
kWarmUpCount | Iterations to consume after game start to prime the generation of statistics (Stabilization cycles) |
Methods
Name | Description |
---|---|
IsPlayMode() | Checks if the application is playing. |