Class SyncNode
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
      Object.GetInstanceID()
    
    
      Object.GetHashCode()
    
    
    
      Object.Instantiate(Object, Vector3, Quaternion)
    
    
      Object.Instantiate(Object, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate(Object)
    
    
      Object.Instantiate(Object, Transform)
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
      Object.Destroy(Object)
    
    
    
      Object.DestroyImmediate(Object)
    
    
    
    
      Object.DontDestroyOnLoad(Object)
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
    
      Object.FindObjectOfType<T>()
    
    
    
    
    
    
      Object.ToString()
    
    
      Object.name
    
    
      Object.hideFlags
    
    
    
    
    
  Namespace: Global Namespace
Assembly: solution.dll
Syntax
[NodeCategory("Test", "SyncNode", NodeTick.Synchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
public class SyncNode : NodeRuntime
  Fields
| Name | Description | 
|---|---|
| input | |
| inputChangeEvent | |
| inputFloat | |
| lstLifeCycle | |
| output | |
| outputFloat | 
Methods
| Name | Description | 
|---|---|
| Disable() | Forwarded OnDisable Unity event from the parent SystemGraphComponent  | 
      
| Enable(ClockState) | Forwarded OnEnable Unity event from the parent SystemGraphComponent  | 
      
| OnTick(double, double, ClockState, Signal) | OnTick event received from the scheduler for this node waveform. This is received for every rising edge of the waveform at the frequency configured in the scheduler.  | 
      
| Start() | Forwarded Start Unity event from the parent SystemGraphComponent  |