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    Triplanar Color LOD

    Triplanar projects a Texture 2D on each axis with a specified texture LOD level and returns a color.

    Screenshot

    Ports

    Name Direction Type Binding Description
    TextureX Input Texture 2D None Texture 2D to sample for X axis
    TextureY Input Texture 2D None Texture 2D to sample for Y axis
    TextureZ Input Texture 2D None Texture 2D to sample for Z axis
    Sampler Input Sampler State Default sampler state Sampler for the texture
    Tile Rate Input Float None Tile rate of input texture
    Falloff Input Float None Angular falloff between projections
    LOD Input Float None LOD level of texture to sample
    Base Normal Input Vector 3 None Base normal
    Base Position Input Vector 3 None Base position (predisplacement)
    Hex Tiling Input Boolean None Enable hex tiling
    Hex Rotation Input Float None Amount of hex rotation if enabled
    Out Output Vector 4 None Output color
    Hex_Weights Output Vector 3 None Resulting weights from hex tiling

    Controls

    Name Type Options Description
    Space Dropdown World, Object Space the projection is performed in
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