Struct UserAchievementStored_t
Purpose: result of a request to store the achievements for a game, or an "indicate progress" call. If both m_nCurProgress and m_nMaxProgress are zero, that means the achievement has been fully unlocked.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(1103)]
public struct UserAchievementStored_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 1103
Field Value
| Type | Description |
|---|---|
| int |
m_bGroupAchievement
unused. if this is a "group" achievement
Declaration
public bool m_bGroupAchievement
Field Value
| Type | Description |
|---|---|
| bool |
m_nCurProgress
current progress towards the achievement
Declaration
public uint m_nCurProgress
Field Value
| Type | Description |
|---|---|
| uint |
m_nGameID
Game this is for
Declaration
public ulong m_nGameID
Field Value
| Type | Description |
|---|---|
| ulong |
m_nMaxProgress
"out of" this many
Declaration
public uint m_nMaxProgress
Field Value
| Type | Description |
|---|---|
| uint |
Properties
m_rgchAchievementName
name of the achievement
Declaration
public string m_rgchAchievementName { get; set; }
Property Value
| Type | Description |
|---|---|
| string |