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    Struct UserAchievementStored_t

    Purpose: result of a request to store the achievements for a game, or an "indicate progress" call. If both m_nCurProgress and m_nMaxProgress are zero, that means the achievement has been fully unlocked.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(1103)]
    public struct UserAchievementStored_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 1103
    Field Value
    Type Description
    int

    m_bGroupAchievement

    unused. if this is a "group" achievement

    Declaration
    public bool m_bGroupAchievement
    Field Value
    Type Description
    bool

    m_nCurProgress

    current progress towards the achievement

    Declaration
    public uint m_nCurProgress
    Field Value
    Type Description
    uint

    m_nGameID

    Game this is for

    Declaration
    public ulong m_nGameID
    Field Value
    Type Description
    ulong

    m_nMaxProgress

    "out of" this many

    Declaration
    public uint m_nMaxProgress
    Field Value
    Type Description
    uint

    Properties

    m_rgchAchievementName

    name of the achievement

    Declaration
    public string m_rgchAchievementName { get; set; }
    Property Value
    Type Description
    string
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