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    Struct UserAchievementIconFetched_t

    Purpose: Callback indicating that an achievement icon has been fetched

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(1109)]
    public struct UserAchievementIconFetched_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 1109
    Field Value
    Type Description
    int

    m_bAchieved

    Is the icon for the achieved or not achieved version?

    Declaration
    public bool m_bAchieved
    Field Value
    Type Description
    bool

    m_nGameID

    Game this is for

    Declaration
    public CGameID m_nGameID
    Field Value
    Type Description
    CGameID

    m_nIconHandle

    Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement

    Declaration
    public int m_nIconHandle
    Field Value
    Type Description
    int

    Properties

    m_rgchAchievementName

    name of the achievement

    Declaration
    public string m_rgchAchievementName { get; set; }
    Property Value
    Type Description
    string
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