Struct UserAchievementIconFetched_t
Purpose: Callback indicating that an achievement icon has been fetched
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(1109)]
public struct UserAchievementIconFetched_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 1109
Field Value
| Type | Description |
|---|---|
| int |
m_bAchieved
Is the icon for the achieved or not achieved version?
Declaration
public bool m_bAchieved
Field Value
| Type | Description |
|---|---|
| bool |
m_nGameID
Game this is for
Declaration
public CGameID m_nGameID
Field Value
| Type | Description |
|---|---|
| CGameID |
m_nIconHandle
Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
Declaration
public int m_nIconHandle
Field Value
| Type | Description |
|---|---|
| int |
Properties
m_rgchAchievementName
name of the achievement
Declaration
public string m_rgchAchievementName { get; set; }
Property Value
| Type | Description |
|---|---|
| string |