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    Struct TimedTrialStatus_t

    Purpose: called for games in Timed Trial mode

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(1030)]
    public struct TimedTrialStatus_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 1030
    Field Value
    Type Description
    int

    m_bIsOffline

    if true, time allowed / played refers to offline time, not total time

    Declaration
    public bool m_bIsOffline
    Field Value
    Type Description
    bool

    m_unAppID

    appID

    Declaration
    public AppId_t m_unAppID
    Field Value
    Type Description
    AppId_t

    m_unSecondsAllowed

    how many seconds the app can be played in total

    Declaration
    public uint m_unSecondsAllowed
    Field Value
    Type Description
    uint

    m_unSecondsPlayed

    how many seconds the app was already played

    Declaration
    public uint m_unSecondsPlayed
    Field Value
    Type Description
    uint
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