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    Struct SteamServersConnected_t

    callbacks Purpose: Called when an authenticated connection to the Steam back-end has been established. This means the Steam client now has a working connection to the Steam servers. Usually this will have occurred before the game has launched, and should only be seen if the user has dropped connection due to a networking issue or a Steam server update.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    [CallbackIdentity(101)]
    public struct SteamServersConnected_t

    Fields

    k_iCallback

    The identifier Steam dispatches this callback under.

    Declaration
    public const int k_iCallback = 101
    Field Value
    Type Description
    int
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