Struct SteamServersConnected_t
callbacks Purpose: Called when an authenticated connection to the Steam back-end has been established. This means the Steam client now has a working connection to the Steam servers. Usually this will have occurred before the game has launched, and should only be seen if the user has dropped connection due to a networking issue or a Steam server update.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
[CallbackIdentity(101)]
public struct SteamServersConnected_t
Fields
k_iCallback
The identifier Steam dispatches this callback under.
Declaration
public const int k_iCallback = 101
Field Value
| Type | Description |
|---|---|
| int |